Vf^2 = Vi + 2ax. But does Vf^2 = Vi + 2ay
Favorites|Homepage
Subscriptions | sitemap
HOME > Physics > Vf^2 = Vi + 2ax. But does Vf^2 = Vi + 2ay

Vf^2 = Vi + 2ax. But does Vf^2 = Vi + 2ay

[From: ] [author: ] [Date: 11-05-18] [Hit: ]
and s_0 is the initial position. These work for when the acceleration is zero, as in the horizontal component of velocitys(t)_horz = (v_0_horz)t + (s_0_horz)ands(t)_vert = (1/2)at^2 + (v_0_vert)t + (s_0_vert)-Since projectile motion is divided in X and Y components, does that mean I can swap x for y in equations when Im solving for the Y part.........

The equations of motion with constant acceleration, derivable with basic calculus, are

s(t) = (1/2)at^2 + (v_0)t + s_0

v(t) = at + v_0

where s(t) is position as a function of time, v(t) is velocity as a function of time, v_0 is the initial velocity, and s_0 is the initial position. These work for when the acceleration is zero, as in the horizontal component of velocity

s(t)_horz = (v_0_horz)t + (s_0_horz)

and

s(t)_vert = (1/2)at^2 + (v_0_vert)t + (s_0_vert)

-
Since projectile motion is divided in X and Y components, does that mean I can swap "x" for "y" in equations when I'm solving for the Y part...

NO
The x direction is horizontal. Horizontal motion is not affected by gravity, so the x velocity remains constant, unless air resistance is included in the problem.

The y direction is vertical, so the y velocity decreases 9.8 m/s each second as the object rises, and increases as the object falls.


does Vfy^2 = Viy + 2ayy?
The final vertical (y) velocity = Initial vertical velocity * time – (½ * g * time^2)

Initial vertical velocity = v * sin θ
Final vertical velocity = v * sin θ – g * t
Final vertical position = Initial vertical position + (v * sin θ * t) – (½ * g * t^2)

Initial horizontal velocity = v * cos θ
Final Horizontal position = v * cos θ * t

Maximum height occurs when vertical velocity = 0

Distance = average velocity * time
Time when vertical velocity = 0 is (v * sin θ) ÷ g
average velocity ½ * (v * sin θ)

Maximum height = ½ * (v * sin θ) * (v * sin θ) ÷ g
Maximum height = (v * sin θ)^2 ÷ (2 * g)

-
Nope, you can't swap. That results because the magnitude of the components varies as the angle of the direction of the velocity V. For example, Vx = V cos(theta) and Vy = V sin(theta). Clearly, unless theta = 45 deg, Vx <> Vy in general. At the extreme to illustrate. Suppose you fire straight up; so theta = 90 deg. Then Vx = V cos(90) = 0 and Vy = V sin(90) = V.

I wish Answers would spring for a more complete editing application. It is very difficult to answer physics questions with the limited capability they now give us. You can help put pressure on them by asking for more complete editing capability in their Feedback. And keep at them; the squeaking door gets the grease.
12
keywords: ay,Vf,But,ax,Vi,does,Vf^2 = Vi + 2ax. But does Vf^2 = Vi + 2ay
New
Hot
© 2008-2010 http://www.science-mathematics.com . Program by zplan cms. Theme by wukong .